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Tuesday, April 2, 2019

9 Quick Takeaways from CUE 2019



A few weeks ago I traveled to the CUE (Computer Using Educators) Annual Conference in Palm Springs, CA. As with any large conference, it was definitely a whirlwind of new ideas. I've sifted out a few resources and tools that really stood out to me.

Ways to Foster Class Participation with Technology

 

1) Flipgrid


#FlipgridFever is still going strong! Popular with the public school set, Flipgrid is a website that teacher can use to encourage student participation through video. Students can create videos (in the style of their favorite social media outlets) that respond to a teacher prompt, and then watch and interact with videos their classmates are posting on the same topic. The whole thing is free (Flipgrid was bought by Microsoft a while back) and easy to get started. Flipgrid is also VERY customizable so teachers have quite a bit of control over how students post videos.

Things to check out:

2) Nearpod Collaborate


Nearpod now has a stand-alone posting board that you can create quickly, without having to create an entire presentation around it or even log in! This is like a quick Padlet board that you can use to add engagement or a backchannel conversation during a lesson or presentation. It isn't permanent - it self-destructs in about an hour after you create it.

3) AnswerGarden


AnswerGarden is a quick & easy way to poll an entire class or large audience to get short (40 characters or less) responses to a question or topic. It's kind of like a crowd-generated Wordle.

4) Quizziz 


Quizziz is a website that helps you creates gameshow-like quiz/review for your class, much like Kahoot. Some argue that it's better than Kahoot, especially for LD students, because it allows students to see the question on their device, not just the screen in front of the room, and it allows students more processing time because they can work through the game at their own pace. Also, teachers can import questions from already-created quizzes directly into their own. 


Creation Tools

 

1) Apple's Everyone Can Create Resources


Everyone Can Create is Apple's guides for creative expression using their products. You can download the iBook guides on an iOS device or through iTunes. There is a Teacher Guide, as well as an iBook for Drawing, Video, Photo, and Music.

 

2) Glogster


Glogster allows students and teachers to create multimedia posters very easily. Students can add photos, videos, text, 3D models, and titles to a "poster" to create presentations, resource boards, and more. Unfortunately, Glogster is very limited for free, but a basic Elementary license for 1 teacher and up to 30 students is $39/year.

General Time Savers & Teacher Helpers

 

1) flippity.net


This amazing website allows teachers to easily convert a Google Sheet into online flashcards or a ton of other cool tools (crosswords, word hunts, bingo games, name & team pickers, tournament brackets, matching games, and more!). Teachers also don't need a Google Sheet to get started - they can create usable lists directly within the site.

 

2) Google Keep


Google Keep is a catch-all organization tool that is now fully integrated with Docs and Slides (you can pull photos and text between apps!). In particular, the mobile version of this app does a lot: you can create voicenotes, take a picture and grab the text from the image to edit it or have text-to-speech software speak it, annotate on an image, or transcribe handwriting to typed text.

3) Remember the Milk


Remember the Milk is an online To Do List app with lots of features. You can organize tasks by priorities, share lists with others to collaborate, and much more. You can also access Remember the Milk from a variety of different platforms so you always have your lists on the go. The free version has some important functions and the upgrade to the Pro version for $40/year unlocks a ton of other useful features.


Happy exploring!


Tuesday, March 5, 2019

What We Can Learn From the Momo Challenge



Whether you were browsing the news, listening to your students chat at lunchtime, or talking to your own kids, you might have hear about something called the "Momo Challenge."

This supposed challenge is where a creepy bird-woman appears in the middle of random kids videos (like Peppa Pig) and urges unsuspecting viewers to commit self-harm and even suicide. The good news about this story is many of the original claims and scares about Momo are completely unfounded. Many claim that this social media tidal wave was fueled by a community of scared and reactionary adults who were quick to judge and post unsubstantiated news.

Many reliable media outlets have started reporting about the Momo Challenge hoax. Here is an article in The New York Times about the whole phenomenon, as well as an opinion piece from NBC News and another one in The Washington Post. Common Sense Media has come out with an article that discusses Momo along with other major "challenges" getting online attention, ranging from the fairly innocuous (Mannequin Challenge) to the alarming (Tide Pod Challenge). This week Vicki Davis dedicated an episode of her 10 Minute Teacher podcast to the topic.

This situation highlights the importance of teaching our students, and ourselves, the habits of responsible digital citizenship. We need to monitor young people's use of digital media, while also modeling good habits and providing a safe space for kids to seek out our help when they need it. A digital world demands that we consume content quickly, and we can get overwhelmed and make rash decisions without thinking critically to what we read, watch, and post online. As adults, it's easy for us to get caught up in "isn't it horrible what kids are doing these days" conversations. We don't realize that's its exactly this kind of talk that sometimes prevents opportunities for authentic conversations with kids and discourages them from reaching out for help when they really need it.

In her podcast, Davis outlines a few simple steps we can teach kids to do when they encounter something uncomfortable or inappropriate online:

1. Stop - take a moment to gather thoughts
2. Screenshot - collect evidence
3. Block - if possible, block a social media follower who is posting inappropriately
4. Tell & Share - tell a trusted adult and share screenshots

The Momo Challenge is a hoax, but that doesn't mean it's not real or relevant for educators and students. At the very least, it serves as a reminder about how important it is to educate them about slowing down, thinking critically, and not being afraid to ask for more information or help.

Monday, February 4, 2019

Assistive Technology Basics

 

 

"Technology is anything that was invented after you were born." - Alan Kay


The term "assistive technology" might sound overwhelming, but chances are that everyone at some point in their lives uses it for a variety of academic and non-academic purposes. The term really just refers to devices that help people with physical, learning, or other disabilities operate more efficiently and effectively in their day-to-day lives.

One particular assistive technology has helped me immensely since I was in the 6th grade: contact lenses. This assistive device not only enabled me to see the directions written on the whiteboard when I was in school, but contacts help me drive safely, play basketball, and spot my kid in a crowd at the airport. Assistive devices in the classroom can be "low-tech" like my contact lenses, pencil grips, or slant boards for students with handwriting difficulties, or "high-tech" devices like speech-to-text tools on phones, tablets, or computers.

Some educators still think that students with learning differences should not use assistive technology in a school setting because it is cheating, or that these students really should be taught the "real way" of doing things without assistance. I'm certainly glad that my teachers didn't make me take out my contacts during tests, or force me to undergo hours of vision therapy interventions to attempt to teach me how to see better. My teachers also did not deny the effectiveness of contact lenses even though the kind I used was invented well after they were born.

Assistive technology can help students with dyslexia and other language-based learning differences access information and communicate. Tools like speech-to-text and text-to-speech capabilities have ingrained themselves in our mobile devices and home assistants (familiar with Siri and Alexa?), and technology is allowing people to make their reading and writing environments increasingly customizable (Dark Mode on the new macOS, anyone?). Assistive technologies can also help those with attention difficulties direct their focus, and those with executive functioning difficulties remember, plan, and prioritize tasks.

Here are some more resources to get you more familiar with common assistive technology tools for learning differences and more:

Assistive Technology Basics from Understood.org - this has many great resources!

Apple's Accessibility Features on the Mac

Apple's Accessibility Features on the iPad

Google's Accessibility Tools on Chrome & Android devices

Have an assistive tech tool that you or your students can't live without? Leave a comment!


Tuesday, January 22, 2019

Two Free Resources That Build Students' Global Awareness


While I'm skeptical of the overuse of technology in classrooms for game and "free time"-related purposes, I also know that on a day-to-day basis, teachers need a bank of self-explanatory and highly engaging resources for students to use when they are finished early or when you're working one-one-one with other students. Here are two tools that fit that need, but also build upon students' global awareness, problem-solving skills, and vocabulary.

1. Freerice


This website has been around for more than 10 years now, so it's nothing new in the EdTech world. It is, however, still a quick and effective way for teachers to pair rote memorization tasks, like memorizing multiplication facts, with a larger humanitarian goal.

Freerice allows players to play multiple-choice quiz games in certain subject matters. For every question that a player answers correctly, 10 grains of rice are donated to populations in need via the United Nations World Food Programme. The questions will start off fairly easy, and progressively get more difficult the more a player chooses correct answers. Quizzes are available in a variety of subjects, including English grammar and vocabulary, multiplication facts, world capitals, and even the periodic table of the elements.

2. Geoguessr


This app and website is a game that plops players down in the middle of nowhere in Google Street View, and based on evidence from the local surroundings, players have to figure out where they are in the world. This game can definitely get students to employ problem-solving and research skills to triangulate their location. They might come up a street sign in a different language, or a phone number of a real estate add, or a significant landmark that they can use to research where they are in the world. Each "game" is five rounds long, and players can set time limits on how long they can spend figuring out their location.

Using any other games/tech tools with a global focus in mind? Comment below (I actually think the comments work now!).


Tuesday, January 15, 2019

Video Apps/Tools that Support Student Creation


Remember Bloom's taxonomy from your college/ed credential schooling? The original framework consisted of six major categories (Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation). It is used to organize cognitive skills from the most basic to the most complex. The taxonomy was revised in 2001, and the new authors changed "Synthesis" to "Creation" and placed that category at the top of the hierarchy. This structure basically says that while it's very necessary for students to recall facts (Knowledge), it is important for them to move up the hierarchy and use their knowledge to create new and original works.

Of course, the standard mode of getting students to create is a written report, a 5-paragraph essay, or a poster. One of the most important elements of current technology in schools, or course, is that it gives students access to a wide range of tools with which to create new multimedia works. Why not let them create a video to show their understanding, analysis, and application of a concept instead of an end-of-unit test or report? Requirements and learning objectives can be just as rigorous, if not more so, than the more "traditional" means of assessment.

If you've decided to take the leap and have students create a video in your class, here are a few simple apps and tools that can help get them creating right away:

1. iMovie


This app comes preloaded onto pretty much everything Mac/iOS these days, so many students and teachers are already familiar with using it. You can get fairly sophisticated with it, or keep it simple and create a slick-looking video with younger kids using the "Movie Trailer" option. There are plenty of guides and tutorials out there online for iMovie, from Apple's official support page, to their Starter Guide in iBooks, to this YouTube video tutorial by Justin Brown.

2. The Screen Record feature on the iPad


The screen record feature is a great way for students to make a video on any app and then record their screen and any narration they want to add. For example, a student could create their visuals in an app like Notability or Google Slides, select the Screen Record feature, and then scroll through these visuals while narrating.

How do you screen record?
  1. Launch the “Control Center." On iPads running iOS 12 or later, swipe down from the top right corner with one finger.
  2. Tap the screen recording icon – two concentric circles.
  3. Your iOS device will start screen recording with a 3-seconds countdown.
  4. A red bar on attached to the top of your screen signifies that the screen is being recorded.
  5. Tap the red bar to stop recording. The recording will be saved in your Camera Roll.

 

3. Adobe Spark Video


Although I sometimes have complaints about Adobe's usability and their account management, there's no denying that Adobe Spark Video is a very powerful tool for student creation. The interface is simpler than iMovie for beginning filmmakers, as students make movies by layering narration over still images and/or video clips. Spark also contains story templates, including "A Hero's Journey" and "Tell What Happened" that support students in telling a complete story. It's very quick & easy to get started and make a good-looking product with this tool. If you are interested in using this with your class, you do need to contact you school's tech department/IT admin to see if you already have an Adobe Admin console (ugh). The app itself is free, but it's a little bit complicated to get the teacher admin/dashboard up and running to use with students.

4. Stop Motion Studio


This free app (iOS & Android devices) provides the basic tools students need to get started making a stop-motion animation. The interface looks a lot like iMovie, and I was able to figure it out and teach myself how to use it within a matter of seconds.

5. ChatterPix Kids


This free app is perfect for getting young ones (PK-2) interested in simple movie-making. Basically, you take a picture of an object, draw a line where you want the "mouth" to be in your picture, and narrate what you want to object to say. When you play the movie, the picture you just took will speak your narration from the mouth you chose! Students can also choose from a selection of decorations and designs to add to their pictures.


Happy creating!


Tuesday, January 8, 2019

A New Years Challenge


Happy New Year! 'Tis the season of resolutions, and while I'm not a huge fan of resolutions, I do see the value in using the new calendar year as a springboard for fresh starts and new beginnings. As a teacher, I've always felt that "real" new year came in August and September. As I've gotten more experience, I've learned to see the value of reassessing my work in January. It's a time usually midway through the year when routines have been set, the curriculum is rolling, and I feel more comfortable with my students because I know them better than in the fall.

With the coming of 2019, I have a challenge (not necessarily a resolution, if you're not the resolution type), should you choose to accept it. It is:

Try one new thing that will allow students to either...

         ... engage more fully with your academic content

         ... express their ideas in multiple ways, OR

         ... access academic content


One of the key words in this challenge is ONE. It can be small - in fact, it should be small and completely manageable. I am certainly not proposing a complete overhaul of your curricula, or your teaching methods, or your teaching mindset. As Vicki Davis, host of the 10 Minute Teacher Podcast frequently says, "Innovate like a turtle." It's easy to get overwhelmed with all of the great new methods you "should be" using, the research you "should be" reading, the mindsets you "should" adopt, and the professional development opportunities you "should be" taking advantage of.

My hope is that if you focus on changing one small thing in your routine, or an upcoming project or assignment, you'll realize that small changes are easier than you think. Perhaps most of your students won't even notice this change, but think about the impact it would have if one student learned how to express her ideas more clearly, or if one student could comprehend what he read better because of a tool you introduced.

You might have already sniffed it out - this is totally a UDL challenge! There are many resources on the CAST UDL website that are extremely helpful. Want to get some ideas of tech tools that are out there? Check out this post from the Cult of Pedagogy blog by Jennifer Gonzalez.

Have an idea about what would be your one new thing? Leave a comment below (for those of you who have tried to comment previously and were unsuccessful, I think I figured out the glitch - please try again!).