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Tuesday, February 27, 2018

The Iditarod is Coming!



The annual Iditarod dog sled race gets started on Saturday, March 3! This 975-mile race is always an epic one, and there are plenty of ways to help students explore the race and what dog sledding is all about.

Check out the Iditarod's Education site for a ton of teacher resources and ways to incorporate the Iditarod into your lessons. Students can follow mushers (racers), track their mushers throughout the race using the site's GPS tracker, explore the race course and calculate distances between checkpoints.

You can also visit the main Iditarod site for daily standings once the race starts, video interviews with mushers, and much more. If you're sick of the balmy California winter and want to get away for a few weeks, you can also apply to be the Teacher on the Trail for an upcoming race. Happy Mushing!



Tuesday, February 13, 2018

Preparing Our Teaching for the Robot Takeover



As I was reviewing my past week, I remembered an audio clip I had heard from "The 10-Minute Teacher Podcast by Vicki Davis." Vicki referenced the book Humility is the New Smart: Rethinking Human Excellence in the Smart Machine Age by Edward D. Hess and Katherine Ludwig. This book discusses the importance of fostering critical thinking, collaboration, creativity and innovation in an age where "smart machines" will start to take over millions of jobs.

Full disclosure: I have not read this book yet, but I am intrigued. Articles about the rise of the robot workforce are becoming more mainstream and less "sci-fi" as we see the progress of technologies like robot-driven cars and home assistants like the Amazon Echo or Google Home. Check out this article in Fast Company about particular jobs that robots will replace in a few years, or a very similar article in The Guardian.

Will we all be out of work? Not necessarily. These articles and the book also assert that since robots aren't very good at stuff like creativity, critical thinking, innovation and collaboration, there will be plenty of work available for people who excel in these areas. Of course, this means that the human workforce of the future will need to develop these skills. Trouble is, skills like creativity are often overlooked in traditional school settings.

What does this mean for teachers? How do we promote skills like creativity, collaboration, problem-solving, and innovation in our own classroom when these skills are so difficult to teach or we feel as though we don't have time for them? I think every teacher knows that these skills are important, yet most teacher also acknowledge that it's easier to teach a lesson on multiplication facts than it is about multi-step word problems.

I have three ideas about how we can start to shift our mindsets about fostering creativity and problem-solving in our classrooms:

  1. Recognize that there is well-established technology out there that will read text, solve equations, and do simple calculations, for free. Yes, of course it is important to teach students to read and do calculations. We also have to recognize how much of our time we are spending teaching skills that students won't use much in their later lives, just because those skills are what have been taught in schools in the past. Some teachers might argue, "but doing long division by hand promotes problem-solving skills." Okay. But are there other pursuits besides a long division problem that will promote those skills and then some?

  2. Stop thinking about pursuits that promote creativity as educational "dessert." A weird phenomenon happens at my school in the spring. Some teachers ask for my assistance with technology during the last three weeks of the school year when they were quiet during the fall and winter. I've realized that they want to try more "fun" projects, like making movies or recording podcasts when the academic pressure of the school year is off their shoulders. This year, several teachers have asked if their students can come into our Makerspace "as a reward class" for whatever behavioral or academic objective they had reached. I am glad that teachers are becoming interested in getting their classes involved in these areas. I also want teachers to see more and more that creative endeavors can be a mainstay in any curricula, not just cute projects to do with students to mollify summer fever or give as rewards.

  3. Be critical of the "Grecian Urn" way of teaching by example. I am totally the teacher who loves to make the perfect example of a product/project and cross my fingers that the students will produce something close to it. It had taken me a long time to shift my mindset away from this way of teaching towards guiding students to use their own abilities to create products that are truly theirs. I also realized that I got a better idea of what my students did and did not understand when they weren't just copying me. Of course, I have to think critically about what I need to model and show examples of and what I leave up to students' own interpretations. This is tough, but it's worth it. 
What do you think about these ideas? Are there more you would add? Leave a comment below.

Monday, February 5, 2018

Virtual Scavenger Hunts with GooseChase

Putting together a paper-and-pencil scavenger hunt as a class activity can be time-consuming and overwhelming, which is why I didn't do it at all with my classes until I found GooseChase.

GooseChase is an online platform that allows anyone (education-related or not) to set up a scavenger hunt that participants complete by using the camera and video tools on their mobile devices. Students can participate individually or be part of a team. When you create a game, you determine the type of "missions" that students need to complete, assign a point value to each mission, and set the length of time that the game will last.

Below is a screenshot of my teacher dashboard as I set up a game for a math class. All of the missions below are photo missions, but you can also set up missions that require students to take videos, type in text, or use the GPS feature on their devices to go to a particular location.


Teachers can sign up for free to start, but you can upgrade for more capabilities. The paid accounts are useful if you want to use GooseChase with your school for PD or a larger class/grade since the free account only allows 5 teams to join one game.

Pricing options for educators.
GooseChase is great for a fun Friday activity, field trips, professional development, team-building, etc. We used it as a way for students to stay engaged and active during an 8th grade graduation trip to Washington, D.C. After we returned from the trip, we could upload the photos and videos the students took during the game into a slideshow for the parents. It's a great way for students to take advantage of their mobile devices and learn while being active. Once you get the hang of how it works, you'll definitely want to add it to your "teacher toolbox" of student engagement strategies.

Example of a completed mission in a game